The Mech Controller C++ implementation is finally making headway after a couple weeks of toiling on the problem of how to make my procgen/mech assembly architecture work reliably and consistently regardless of how parts are setup copacetic with UE4.
Engine: Unreal 4
Controls: Game Pad Keyboard Mouse
Platforms: PC Playstation 4 Xbox One
Genres: Action Adventure Combat Multiplayer Shooter Third Person Shooter
Tags: lighting color aesthetic post-apocalyptic mech customization third-person unreal engine 4
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