Controllers and LineRenderers


Today was two things to set myself up for success in the next big task I want to accomplish: allowing the user to set the aim point, and then tweak the weight. Those two things were 1) Controller support and using named inputs instead of directly asking for key inputs and 2) figuring out how to draw a line from the curler's foot to the broom. LineRenderers are cool and it looks like I can do everything I want to with that component. Thanks, Unity!