Dev Log #3


This evening I've carried out a little more work on refining the procedural ship generation as well as starting to implement elevators between floors where the height difference is enough to merit one (instead of stairs, a ladder, or a ramp etc.) I've also started from scratch on a custom FPS controller. It has a decent amount of polish still to go but it is already feeling pretty good and the procedural animation is working pretty well (if exaggeratedly at this stage) too.