Fishbowl was a jam game that I made early this year. Essentially, it is a simple, digital diorama that puts the player inside of a fishbowl.
It was the first time I had really used Unity by myself and my first timing coding in C#, so there is a lot that was janky about the game! As such, I am updating it and adding some new stuff.
One of the new things that will be added is procedural generated poetry. When the player looks at an object in the fishbowl, a Haiku will be generated based on that object. This will add to the atmosphere, add another thing that the player can do and interact with and also keep the surrealism of the experience intact.