This is a part of a custom character creator which players could use to make their own characters for a game. Real-time dynamic rigging is finally working after a lot of experimentation.
Tags: voxel voxelart
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Hi. How'd you do that? What applications did you use?
Hello, it's my own software, which is running in Unity. Will some day be released to the general public, in the future. Outside of that I use Magicavoxel and Qubicle.
Thanks. I am using Magicavoxel too. And Voxel Importer, but trying to rig my model in Voxel Importer is difficult. The official tutorial for assigning bone weight is hard to understand and I can't figure out how to use that tool properly. The developer who made the tutorials doesn't talk. The tutorials are all silent. I guess because he is Japanese and can't speak English.
The best thing may be to check out tutorials for rigging regular characters first, for use with a 3D app like blender or Maya, because a lot of the same techniques apply.
Will do. Thanks.
Raleigh, NC USA
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