An third-person exploration/crafting game using (some) procedural generation. It is very much a prototype in development. I am trying to avoid two game-mechanics often found in such games : killing and looting and extensive resource mining. It doesn't have to be a game that you pour 60 hours into, it should just be a short experience where you try to build the best ship possible so you can freely explore the world and find all the hidden treasures.
Engine: Unity 3d