First test for a handful of rain assets - sheets, trickles, puddles, ripples, reflections. The lighter rain fx will be used in the upper caverns (exposed via skylights), leaking in from the surface where the heavier fx will be used.
Engine: Unity 3d
Controls: Game Pad Mouse
Platforms: Linux Mac PC Playstation 4 Xbox One
Tags: narrative story exploration discovery puzzle art illustrative glitch character choice branching
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This looks very interesting and original.
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